This tutorial assumes you have prepared a ROS package with name myApplication and that you have set your ROS_PACKAGE_PATH environment variable accordingly, as explained in this tutorial.
In this tutorial we first explain how you can create full geometric relation objects (with semantics and actual coordinate representation) and perform operations on them. We will show how you can create any of the supported geometric relations: position, orientation, pose, transational velocity, rotational velocity, twist, force, torque, and wrench. To this end we will use the coordinate representations of the Orocos Kinematics and Dynamics Library. The semantic support on top of this geometry library is already provided by the geometric_semantics_kdl package.
Remark that the file resulting from following this tutorial is attached to this wiki page for completeness.
vim myThirdApplication.cpp
#include <Position/Position.h> #include <Orientation/Orientation.h> #include <Pose/Pose.h> #include <LinearVelocity/LinearVelocity.h> #include <AngularVelocity/AngularVelocity.h> #include <Twist/Twist.h> #include <Force/Force.h> #include <Torque/Torque.h> #include <Wrench/Wrench.h> #include <Position/PositionCoordinatesKDL.h> #include <Orientation/OrientationCoordinatesKDL.h> #include <Pose/PoseCoordinatesKDL.h> #include <LinearVelocity/LinearVelocityCoordinatesKDL.h> #include <AngularVelocity/AngularVelocityCoordinatesKDL.h> #include <Twist/TwistCoordinatesKDL.h> #include <Force/ForceCoordinatesKDL.h> #include <Torque/TorqueCoordinatesKDL.h> #include <Wrench/WrenchCoordinatesKDL.h> #include <kdl/frames.hpp> #include <kdl/frames_io.hpp>
using namespace geometric_semantics; using namespace KDL;
int main (int argc, const char* argv[]) { // Here goes the code of our third application }
rosbuild_add_executable(myThirdApplication myThirdApplication.cpp)
rosmake myApplication
and the executable will be created in the bin directory.
bin/myThirdApplication
You will get the semantic output on your screen.
// Creating the geometric relations // a Position with a KDL::Vector Vector coordinatesPosition(1,2,3); Position<Vector> position("a","C","b","D","r",coordinatesPosition); // an Orientation with KDL::Rotation Rotation coordinatesOrientation=Rotation::EulerZYX(M_PI/4,0,0); Orientation<Rotation> orientation("e","C","f","D","f",coordinatesOrientation); // a Pose with a KDL::Frame KDL::Frame coordinatesPose(coordinatesOrientation,coordinatesPosition); Pose<KDL::Frame> pose1("a","e","C","b","f","D","f",coordinatesPose); // a Pose as aggregation of a Position and a Orientation Pose<Vector,Rotation> pose2(position,orientation); // a LinearVelocity with a KDL::Vector Vector coordinatesLinearVelocity(1,2,3); LinearVelocity<Vector> linearVelocity("a","C","D","r",coordinatesLinearVelocity); // a AngularVelocity with a KDL::Vector Vector coordinatesAngularVelocity(1,2,3); AngularVelocity<Vector> angularVelocity("C","D","r",coordinatesAngularVelocity); // a Twist with a KDL::Twist KDL::Twist coordinatesTwist(coordinatesLinearVelocity,coordinatesAngularVelocity); geometric_semantics::Twist<KDL::Twist> twist1("a","C","D","r",coordinatesTwist); // a Twist of a LinearVelocity and a AngularVelocity geometric_semantics::Twist<Vector,Vector> twist2(linearVelocity,angularVelocity); // a Torque with a KDL::Vector Vector coordinatesTorque(1,2,3); Torque<Vector> torque("a","C","D","r",coordinatesTorque); // a Force with a KDL::Vector Vector coordinatesForce(1,2,3); Force<Vector> force("C","D","r",coordinatesForce); // a Wrench with a KDL::Wrench KDL::Wrench coordinatesWrench(coordinatesForce,coordinatesTorque); geometric_semantics::Wrench<KDL::Wrench> wrench1("a","C","D","r",coordinatesWrench); // a Wrench of a Force and a Torque geometric_semantics::Wrench<KDL::Vector,KDL::Vector> wrench2(torque,force);
//Doing operations with the geometric relations // inverting Position<Vector> positionInv = position.inverse(); Orientation<Rotation> orientationInv = orientation.inverse(); Pose<KDL::Frame> pose1Inv = pose1.inverse(); Pose<Vector,Rotation> pose2Inv = pose2.inverse(); LinearVelocity<Vector> linearVelocityInv = linearVelocity.inverse(); AngularVelocity<Vector> angularVelocityInv = angularVelocity.inverse(); geometric_semantics::Twist<KDL::Twist> twist1Inv = twist1.inverse(); geometric_semantics::Twist<Vector,Vector> twist2Inv = twist2.inverse(); Torque<Vector> torqueInv = torque.inverse(); Force<Vector> forceInv = force.inverse(); geometric_semantics::Wrench<KDL::Wrench> wrench1Inv = wrench1.inverse(); geometric_semantics::Wrench<Vector,Vector> wrench2Inv = wrench2.inverse();
// print the inverses std::cout << "-----------------------------------------" << std::endl; std::cout << "Inverses: " << std::endl; std::cout << " " << positionInv << " is the inverse of " << position << std::endl; std::cout << " " << orientationInv << " is the inverse of " << orientation << std::endl; std::cout << " " << pose1Inv << " is the inverse of " << pose1 << std::endl; std::cout << " " << pose2Inv << " is the inverse of " << pose2 << std::endl; std::cout << " " << linearVelocityInv << " is the inverse of " << linearVelocity << std::endl; std::cout << " " << angularVelocityInv << " is the inverse of " << angularVelocity << std::endl; std::cout << " " << twist1Inv << " is the inverse of " << twist1 << std::endl; std::cout << " " << twist2Inv << " is the inverse of " << twist2 << std::endl; std::cout << " " << torqueInv << " is the inverse of " << torque << std::endl; std::cout << " " << forceInv << " is the inverse of " << force << std::endl; std::cout << " " << wrench1Inv << " is the inverse of " << wrench1 << std::endl; std::cout << " " << wrench2Inv << " is the inverse of " << wrench2 << std::endl;
//Composing Position<Vector> positionComp = compose(position,positionInv); Orientation<Rotation> orientationComp = compose(orientation,orientationInv); Pose<KDL::Frame> pose1Comp = compose(pose1,pose1Inv); Pose<Vector,Rotation> pose2Comp = compose(pose2,pose2Inv); LinearVelocity<Vector> linearVelocityComp = compose(linearVelocity,linearVelocityInv); AngularVelocity<Vector> angularVelocityComp = compose(angularVelocity,angularVelocityInv); geometric_semantics::Twist<KDL::Twist> twist1Comp = compose(twist1,twist1Inv); geometric_semantics::Twist<Vector,Vector> twist2Comp = compose(twist2,twist2Inv); Torque<Vector> torqueComp = compose(torque,torqueInv); Force<Vector> forceComp = compose(force,forceInv); geometric_semantics::Wrench<KDL::Wrench> wrench1Comp = compose(wrench1,wrench1Inv); geometric_semantics::Wrench<Vector,Vector> wrench2Comp = compose(wrench2,wrench2Inv);;
If you execute the program you will get screen output on the semantic correctness (and mark: in this case also incorrectness) of the compositions (if not check the build flags of your geometric_semantics library as explained in the user guide. You can print and check the result of the composition using:
// print the composed objects std::cout << "-----------------------------------------" << std::endl; std::cout << "Composed objects: " << std::endl; std::cout << " " << positionComp << " is the composition of " << position << " and " << positionInv << std::endl; std::cout << " " << orientationComp << " is the composition of " << orientation << " and " << orientationInv << std::endl; std::cout << " " << pose1Comp << " is the composition of " << pose1 << " and " << pose1Inv << std::endl; std::cout << " " << pose2Comp << " is the composition of " << pose2 << " and " << pose2Inv << std::endl; std::cout << " " << linearVelocityComp << " is the composition of " << linearVelocity << " and " << linearVelocityInv << std::endl; std::cout << " " << angularVelocityComp << " is the composition of " << angularVelocity << " and " << angularVelocityInv << std::endl; std::cout << " " << twist1Comp << " is the composition of " << twist1 << " and " << twist1Inv << std::endl; std::cout << " " << twist2Comp << " is the composition of " << twist2 << " and " << twist2Inv << std::endl; std::cout << " " << torqueComp << " is the composition of " << torque << " and " << torqueInv << std::endl; std::cout << " " << forceComp << " is the composition of " << force << " and " << forceInv << std::endl; std::cout << " " << wrench1Comp << " is the composition of " << wrench1 << " and " << wrench2Inv << std::endl; std::cout << " " << wrench2Comp << " is the composition of " << wrench1 << " and " << wrench2Inv << std::endl;
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myThirdApplication.cpp | 7.63 KB |