The Parser Execution Access provides access to programs and state machines loaded in the execution engine. More...
#include <rtt/scripting/ParserExecutionAccess.hpp>
Public Member Functions | |
ParserExecutionAccess (TaskContext *parent) | |
bool | true_gen () const |
Script Program Commands | |
bool | startProgram (const std::string &name) |
Start a Program. | |
bool | stopProgram (const std::string &name) |
Stops the execution of a program. | |
bool | pauseProgram (const std::string &name) |
Pauses the execution of a running program. | |
bool | stepProgram (const std::string &name) |
Steps a single instruction of a paused program. | |
Script Program Methods | |
virtual bool | hasProgram (const std::string &name) const |
Check if a program is loaded. | |
bool | isProgramRunning (const std::string &name) const |
Inspect if a loaded program is in the running state. | |
bool | isProgramPaused (const std::string &name) const |
Inspect if a loaded program is in the paused state. | |
bool | inProgramError (const std::string &name) const |
Inspect if a loaded program is in the error state. | |
Script State Machine Commands | |
bool | activateStateMachine (const std::string &name) |
Activate a previously loaded StateMachine. | |
bool | deactivateStateMachine (const std::string &name) |
Deactivate a stopped StateMachine. | |
bool | startStateMachine (const std::string &name) |
Start a previously activated StateMachine. | |
bool | pauseStateMachine (const std::string &name) |
Pause a previously activated StateMachine. | |
bool | stopStateMachine (const std::string &name) |
Stops the execution of a StateMachine and enters the Final_State. | |
bool | resetStateMachine (const std::string &name) |
Resets the execution of a StateMachine and enters the Initial_State. | |
bool | requestStateMachineState (const std::string &name, const std::string &state) |
Request a state change in a state machine. | |
Script State Machine Methods | |
virtual bool | hasStateMachine (const std::string &name) const |
Check if a state machine is loaded. | |
bool | isStateMachineActive (const std::string &name) const |
Returns true if the state machine has been activated. | |
bool | isStateMachineRunning (const std::string &name) const |
Returns true if the state machine was successfully started. | |
bool | inStateMachineError (const std::string &name) const |
Returns true if the state machine is in error. | |
bool | isStateMachinePaused (const std::string &name) const |
Returns true if the state machine is paused. | |
const std::string & | getStateMachineState (const std::string &name) const |
Get the current state of a state machine. | |
bool | inStateMachineState (const std::string &name, const std::string &state) const |
Check if a state machine is in a given state. | |
Protected Attributes | |
TaskContext * | tc |
The Parser Execution Access provides access to programs and state machines loaded in the execution engine.
It can be found as the engine object of a TaskContext.
Definition at line 51 of file ParserExecutionAccess.hpp.
bool RTT::ExecutionAccess::activateStateMachine | ( | const std::string & | name | ) | [inherited] |
Activate a previously loaded StateMachine.
name | The name of the StateMachine. |
bool RTT::ExecutionAccess::deactivateStateMachine | ( | const std::string & | name | ) | [inherited] |
Deactivate a stopped StateMachine.
name | The name of the StateMachine. |
const std::string& RTT::ExecutionAccess::getStateMachineState | ( | const std::string & | name | ) | const [inherited] |
Get the current state of a state machine.
name | The name of the StateMachine. |
virtual bool RTT::ExecutionAccess::hasProgram | ( | const std::string & | name | ) | const [virtual, inherited] |
Check if a program is loaded.
name | The name of the program. |
virtual bool RTT::ExecutionAccess::hasStateMachine | ( | const std::string & | name | ) | const [virtual, inherited] |
Check if a state machine is loaded.
name | The name of the state machine. |
bool RTT::ExecutionAccess::inProgramError | ( | const std::string & | name | ) | const [inherited] |
Inspect if a loaded program is in the error state.
name | The name of the Program. |
bool RTT::ExecutionAccess::inStateMachineError | ( | const std::string & | name | ) | const [inherited] |
Returns true if the state machine is in error.
name | The name of the StateMachine. |
bool RTT::ExecutionAccess::inStateMachineState | ( | const std::string & | name, | |
const std::string & | state | |||
) | const [inherited] |
Check if a state machine is in a given state.
name | The name of the StateMachine. | |
state | The state to enter. |
bool RTT::ExecutionAccess::isProgramPaused | ( | const std::string & | name | ) | const [inherited] |
Inspect if a loaded program is in the paused state.
name | The name of the Program. |
bool RTT::ExecutionAccess::isProgramRunning | ( | const std::string & | name | ) | const [inherited] |
Inspect if a loaded program is in the running state.
name | The name of the Program. |
bool RTT::ExecutionAccess::isStateMachineActive | ( | const std::string & | name | ) | const [inherited] |
Returns true if the state machine has been activated.
name | The name of the StateMachine. |
bool RTT::ExecutionAccess::isStateMachinePaused | ( | const std::string & | name | ) | const [inherited] |
Returns true if the state machine is paused.
name | The name of the StateMachine. |
bool RTT::ExecutionAccess::isStateMachineRunning | ( | const std::string & | name | ) | const [inherited] |
Returns true if the state machine was successfully started.
name | The name of the StateMachine. |
bool RTT::ExecutionAccess::pauseProgram | ( | const std::string & | name | ) | [inherited] |
Pauses the execution of a running program.
name | The name of the Program. |
bool RTT::ExecutionAccess::pauseStateMachine | ( | const std::string & | name | ) | [inherited] |
Pause a previously activated StateMachine.
name | The name of the StateMachine. |
bool RTT::ExecutionAccess::requestStateMachineState | ( | const std::string & | name, | |
const std::string & | state | |||
) | [inherited] |
Request a state change in a state machine.
name | The name of the StateMachine. | |
state | The state to enter. |
bool RTT::ExecutionAccess::resetStateMachine | ( | const std::string & | name | ) | [inherited] |
Resets the execution of a StateMachine and enters the Initial_State.
name | The name of the StateMachine. |
bool RTT::ExecutionAccess::startProgram | ( | const std::string & | name | ) | [inherited] |
Start a Program.
name | The name of the Program. |
bool RTT::ExecutionAccess::startStateMachine | ( | const std::string & | name | ) | [inherited] |
Start a previously activated StateMachine.
name | The name of the StateMachine. |
bool RTT::ExecutionAccess::stepProgram | ( | const std::string & | name | ) | [inherited] |
Steps a single instruction of a paused program.
name | The name of the Program. |
bool RTT::ExecutionAccess::stopProgram | ( | const std::string & | name | ) | [inherited] |
Stops the execution of a program.
name | The name of the Program. |
bool RTT::ExecutionAccess::stopStateMachine | ( | const std::string & | name | ) | [inherited] |
Stops the execution of a StateMachine and enters the Final_State.
name | The name of the StateMachine. |