trees, kinematic solvers and inverse kinematics controllers

Dear KDL-users,

recently I dived into the fields of kinematics. This was because my master
thesis, which I write here at PAL Robotics, involves developing an inverse
kinematics controller for robots with tree structures. In the next six
months I will work on mapping the motion of an human user to an humnoid
robot for teleoperation. For that purpose, I am using the Microsoft Kinect,
ROS and KDL.

In KDL I found several helpful solvers. The last days I worked on
implementing these into our simulation environment. During that I ran into a
bug in two solvers. Patches for these have just been submitted.

I would be happy to get in contact with other developers, who are working on
kinematics with tree structure, inverse kinematics controllers and other
fields related to my work. I'm looking forward to share ideas, problems and
solutions! :-)

With best wishes from Barcelona,

Marcus Liebhardt

Fwd: trees, kinematic solvers and inverse kinematics controllers

Forwarded to 'orocos-dev' to reach developers, who are not following the
users-list.

---------- Forwarded message ----------
From: Marcus Liebhardt <stuff [..] ...>
Date: 2011/2/9
Subject: trees, kinematic solvers and inverse kinematics controllers
To: orocos-users [..] ...

Dear KDL-users,

recently I dived into the fields of kinematics. This was because my master
thesis, which I write here at PAL Robotics, involves developing an inverse
kinematics controller for robots with tree structures. In the next six
months I will work on mapping the motion of an human user to an humanoid
robot for teleoperation. For that purpose, I am using the Microsoft Kinect,
ROS and KDL.

In KDL I found several helpful solvers. The last days I worked on
implementing these into our simulation environment. During that I ran into a
bug in two solvers. Patches for these have just been submitted.

I would be happy to get in contact with other developers, who are working on
kinematics with tree structure, inverse kinematics controllers and other
fields related to my work. I'm looking forward to share ideas, problems and
solutions! :-)

With best wishes from Barcelona,

Marcus Liebhardt

Fwd: trees, kinematic solvers and inverse kinematics controllers

On Wed, 9 Feb 2011, Marcus Liebhardt wrote:

> Forwarded to 'orocos-dev' to reach developers, who are not following the
> users-list.
>
Thanks!

> ---------- Forwarded message ----------
> From: Marcus Liebhardt <stuff [..] ...>
> Date: 2011/2/9
> Subject: trees, kinematic solvers and inverse kinematics controllers
> To: orocos-users [..] ...
>
>
> Dear KDL-users,
>
> recently I dived into the fields of kinematics. This was because my master
> thesis, which I write here at PAL Robotics, involves developing an inverse
> kinematics controller for robots with tree structures. In the next six months I
> will work on mapping the motion of an human user to an humanoid robot for
> teleoperation. For that purpose, I am using the Microsoft Kinect, ROS and KDL.
>
> In KDL I found several helpful solvers. The last days I worked on implementing
> these into our simulation environment. During that I ran into a bug in two
> solvers. Patches for these have just been submitted.
>
> I would be happy to get in contact with other developers, who are working on
> kinematics with tree structure, inverse kinematics controllers and other fields
> related to my work. I'm looking forward to share ideas, problems and solutions!
> :-)

It would be useful to get some more information from you about what
problems and challenges you are confronted with and want to solve with the
community.

> With best wishes from Barcelona,
>
> Marcus Liebhardt

Herman

trees, kinematic solvers and inverse kinematics controllers

On Wed, 9 Feb 2011, Marcus Liebhardt wrote:

> Dear KDL-users,
>
> recently I dived into the fields of kinematics. This was because my master
> thesis, which I write here at PAL Robotics, involves developing an inverse
> kinematics controller for robots with tree structures. In the next six months I
> will work on mapping the motion of an human user to an humnoid robot for
> teleoperation. For that purpose, I am using the Microsoft Kinect, ROS and KDL.

> In KDL I found several helpful solvers. The last days I worked on implementing
> these into our simulation environment. During that I ran into a bug in two
> solvers. Patches for these have just been submitted.
>
> I would be happy to get in contact with other developers, who are working on
> kinematics with tree structure, inverse kinematics controllers and other fields
> related to my work. I'm looking forward to share ideas, problems and solutions!
> :-)

Maybe the more appropriate mailinglist would be orocos-dev, especially if
you want to discuss design and development of code that does not yet exist
now :-)

There are at least two people in my own group who follow that list and are
working on the topics you mention.

Herman